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Open Eggbert
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Bugs: Difference between revisions

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== Animation overflow glitch ==
== Animation overflow glitch ==
The '''animation overflow glitch''' is affecting all known versions of Speedy Blupi/Eggbert I/II/1/2.
* The severity of the impact vary across the versions.
In Speedy Blupi I this glitch causes graphical corruption on many entities.
* This glitch was almost entirely fixed in Speedy Blupi II
This glitch happens when a level is played for an extended period of time.
Objects have an animation counter, this counter is limited to 32000.
Objects have an animation counter, this counter is limited to 32000.



Revision as of 19:39, 24 August 2024

A glitch is an unintentional mistake caused by some type of malfunction.

A bug is a noticeable flaw in the software that can be consistently reproduced.

Lag refers to a delay in the transmission of information.

More players play a single player missions together

How to reproduce:

  1. Player 1 saves the game during a multiplayer game by pressing F3 and loads with F4
  2. Players 2, 3 and 4 do the same (Players 1, 2, 3 and 4 have to save and load the same level)
  3. Players 1, 2, 3 and 4 can play a single player missions together. Goal and chests will be still in the single player level.

Since players don't share items, most levels become impossible to complete.

Animation overflow glitch

The animation overflow glitch is affecting all known versions of Speedy Blupi/Eggbert I/II/1/2.

  • The severity of the impact vary across the versions.

In Speedy Blupi I this glitch causes graphical corruption on many entities.

  • This glitch was almost entirely fixed in Speedy Blupi II

This glitch happens when a level is played for an extended period of time.


Objects have an animation counter, this counter is limited to 32000.

  • It takes about a half an hour to reach this limit, then an overflow to a negative value happens.

This bug was mostly resolved in the sequel.

SB1_Rocks_5_animation_overflow_bug.png

Color bug

Both versions 1 and 2 are impacted.

How to reproduce:

  1. Player plays as a Blupi other than yellow in multiplayer mode
  2. Player returns to a single player level without closing the game

Effects:

  1. The color of player's personal bomb will still the same, as was the selected Blupi color in the multiplayer
  2. The yellow bombs will explode, player can still collect the color bomb of color used in the multiplayer

Invisible block immunity

Both the homing bombs and Blupi riding helicopter or hovercraft are affected by this bug.

The impact is, that Blupi or homing bombs can travel through invisible blocks (like there would be no invisible block)

Fake walls

This is a glitch. Create a moving platform, but do not define the second position. Then such wall will be visually the same as the other walls, but Blupi/Eggbert can walk through. This can be used to create secret walls.[1]

Items and objects like moving platforms

Items (elements) and objects can act like moving platforms, even this was not intended by the developer of the game.

Some inanimated objects can become animated

Combining elements to create new, unintended types of obstacles

For example:

  1. Lollipop power-up: makes player run faster and jump higher
  2. Wind: makes one-way corridors.

Effect: The speed boost provided by the lollipops let the player push through the wind.