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|- | |- | ||
! Author | ! Author | ||
| Daniel Roux | | [[Daniel Roux]] | ||
|- | |- | ||
! Developer (company) | ! Developer (company) | ||
| Epsitec SA. | | [[Blupi/Epsitec|Epsitec]] SA. | ||
|- | |- | ||
! Publisher (company) | ! Publisher (company) | ||
Line 12: | Line 12: | ||
|- | |- | ||
! Publisher (company) | ! Publisher (company) | ||
| eGames - released as Speedy Eggbert | | [[Speedy Eggbert/eGames|eGames]], Inc. - released as Speedy Eggbert | ||
|- | |- | ||
|'''Programming language''' | |'''Programming language''' | ||
|C++ | |[[C++]] | ||
|- | |- | ||
|'''Type''' | |'''Genre''' | ||
|Game. Platformer. Side-scrolling. | |Action | ||
|- | |||
| rowspan="2" |'''Type''' | |||
|Game. Platformer. Side-scrolling. Puzzle. | |||
|- | |||
|Budget-priced. Two-dimensional. | |||
|- | |||
|'''Perspective''' | |||
|Side view | |||
|- | |||
|'''Alternative name''' | |||
|[[Speedy Eggbert]] | |||
|- | |||
|'''Released date''' | |||
|I: 13th September 1998 II: 2001 | |||
|- | |||
|'''Released in''' | |||
|Germany, United States | |||
|- | |||
|'''Distribution format''' | |||
|CD-ROM | |||
|- | |||
|'''Platform''' | |||
|PC - [[Windows 95]] or later | |||
|- | |||
|'''Years''' | |||
|10-99 | |||
|} | |} | ||
Speedy Blupi is a | == Introduction == | ||
Speedy Blupi is a 2D [[platformer]] [[game]] developed by Swiss company [[Epsitec]] for the [[Windows]] PC platform. | |||
Speedy Blupi was initially released as an independent title on 13th September [[1998]]. It is part of the [[Blupi]] series (games) and serves as the successor to the [[Planet Blupi]] game | |||
In 2001 Epsitec released Speedy Blupi II, which is the sequel of Speedy Blupi I. | |||
Speedy Blupi was later republished as Speedy Eggbert by [[eGames]] (mostly in the US.). Speedy Eggbert was included in the CD-ROM package Arcade Classics alongside other eGames titles. | |||
Speedy Blupi is known as Speedy Eggbert in North America. | |||
The [[player]] controls a character named [[Blupi]] ''([[Eggbert]] in the eGames release)'' | |||
Speedy Blupi I/II is [[closed source]]. There is still a small possibility, that the [[source code]] of Speedy Blupi will be released one day. <ref>https://github.com/colobot/colobot/issues/896</ref><ref>https://blupi.org/letter.html</ref> | |||
== Releasing as Freeware in 2017 == | |||
In 2017, Speedy Blupi was published as freeware by Epsitec on [https://blupi.org blupi.org]. <ref>https://www.blupi.org/</ref> | |||
* Planet Blupi was released as open-source under GPLv3 on Github. | |||
To play non-demo versions legally before 2017 it was needed to buy Speedy Blupi I or II (in the form of a CD-ROM box). | |||
Since 2017 you can legally play Speedy Blupi I/II. ISO files are hosted on the website: https://blupi.org You can extract these ISO files using software like 7-Zip (or some of its alternatives) | |||
'''See:''' [[Comparison of Speedy Blupi for Windows and Speedy Eggbert for Windows]] | |||
== Decompilation started in 2024 == | |||
[[Decompilation]] started in [[2024]] by two programmers ([[HMVocaloid]] and [[jummy]]). | |||
== Open Eggbert == | |||
An open-source reimplementation of Speedy Blupi, known as [[Open Eggbert]], has been under development since June 2024, aiming to revitalize this classic game. | |||
== Sequel == | |||
Speedy Blupi II, release as Speedy Eggbert 2 by eGames, introduced new features such as keys and lock barriers, teleporters, and new enemies. The sequel also added a hovercraft vehicle and new themes including slime, cavern, cheese, and palace. | |||
== Spin-offs == | |||
Eggbert makes an appearance in the game Wild Wheels as a robot character, involved in various missions and races. | |||
== Popularity == | |||
Speedy Blupi was released on 13th September 1998 to very little response to the media. Speedy Blupi was not a high-profile game. | |||
Speedy Blupi got its own fanbase, see Reddit, Discord, Facebook or Twitter. | |||
* https://www.reddit.com/r/speedyeggbert | |||
* https://discordapp.com/invite/mPEtFwD https://discord.com/channels/684566221340803092/684569121442234408 | |||
* https://www.facebook.com/BlupiGames | |||
* https://twitter.com/BlupiGames/ | |||
Speedy Blupi | == Speedy Blupi for Windows Phone == | ||
In [[2013]], [[Speedy Blupi for Windows Phone]] platform was released. | |||
Speedy Blupi | This obscure version of the game studio was developed by the [[Dada Games]] game studio led by the developer [[Daniel Roux]]. | ||
The content on [[openeggbert.com]] describes Speedy Blupi games for Windows released in 1998 and 2001, unless otherwise noted. | |||
== Features == | |||
=== Single player === | |||
Both the first version and the sequel include a rather lengthy single-player game. | |||
=== Level editor (Mission designer) === | |||
You can create your own missions and share them with your friends ([[XCH]] files) | |||
=== Multi player === | |||
Up to 4 players can play together over the local network or Internet TCP/IP. | |||
=== Replay === | |||
Replaying games | |||
=== Demo === | |||
== Game overview == | |||
The game is set in a central hub from which players can access seven different themed worlds. Each world presents unique challenges and treasure hunting quests. The protagonist, Blupi (or Eggbert), must navigate through these worlds, overcoming obstacles and solving puzzles while avoiding multi-colored Blupis who guard each hub world. | |||
Speedy Blupi features over forty levels of varying difficulty. The main goal in each level is to collect all treasure chests and reach the endpoint. Players encounter enemies that cannot be destroyed by normal means but can be tackled using special tools such as the Helicopter, Glue Tank, and yellow mines. | |||
== Gameplay Mechanics == | |||
Controls: Players start in a practice level to learn basic controls and can discover advanced moves as they progress. | |||
Tools: Use the Jeep, Skateboard, and Glue Tank to overcome obstacles and defeat enemies. | |||
Custom Missions: Create and save up to 160 custom missions using a level editor. | |||
== Relation to Windows desktop operating system == | == Relation to Windows desktop operating system == | ||
Line 46: | Line 139: | ||
When Speedy Blupi I was released, it was possible to run in on Windows 95 or Windows 98. | When Speedy Blupi I was released, it was possible to run in on Windows 95 or Windows 98. | ||
Windows 95 is probably the operating system with the least required resources (RAM and CPU), where it is possible to run Speedy Blupi (Windows). | Windows 95 is probably the operating system with the least required resources ([[RAM]] and [[CPU]]), where it is possible to run Speedy Blupi (Windows). | ||
== Minimum requirements == | == Minimum system requirements == | ||
* PC Windows 95/98/98SE/Me/2000/XP/Vista/7/8/10/11 | |||
* [[Pentium 100]] MHz CPU | |||
* 16 MB RAM (but 32 MB RAM is better) | |||
* 32 MB Hard Disk Space | |||
* 16 MB Video Card allowing the resolution 640x480 in 256 colors | |||
* Speedy Blupi I | |||
** [[DirectX]] 3.0 or higher | |||
** DirectX 3.0 or higher Sound Card | |||
* Speedy Blupi II | |||
** DirectX 5.0 or higher | |||
** DirectX 5.0 or higher Sound Card | |||
* [[Mouse]] | |||
* [[Joypad]] (optional) | |||
For multiplayer game (optional): | |||
* | * Local network IPX or TCP/IP | ||
* | * Internet with a 28.8 K modem or faster | ||
* | * Serial connection with a null modem cable (2 players) | ||
Note: The [[FPS]] of all Speedy Blupi/Eggbert games is 20 frames per second. | |||
== Versions == | == Versions == | ||
Line 71: | Line 173: | ||
7 hub worlds | 7 hub worlds | ||
The record (minimum) time to finish all the levels in the Speedy Blupi I is: 1h 25m 17s 000ms <ref>https://www.speedrun.com/blupi</ref> | |||
=== Version 2 === | === Version 2 === | ||
Speedy Blupi 2 is a sequel of Speedy Blupi 1, which closely mirrors its predecessor, offering a similar single-player campaign. However, it introduced a level editor packed with about 50% more elements, all of which were just as user-friendly and exploitable. | |||
'''Examples of new elements:''' keys, doors, circular saws, wasps, slime. | |||
60 single player missions | 60 single player missions | ||
Line 79: | Line 187: | ||
? hub worlds | ? hub worlds | ||
== | The record (minimum) time to finish all the levels in the Speedy Blupi II is: 2h 41m 44s 270ms <ref>https://www.speedrun.com/blupi2</ref> | ||
Walking, jumping, swimming, climbing, flying with a helicopter, skateboarding, driving a car and more. | |||
== How to move == | |||
Walking, running, jumping, swimming, climbing, flying with a helicopter, skateboarding, driving a car and more. | |||
== Look == | == Look == | ||
Line 91: | Line 201: | ||
* (8 pixels/frame x 20 frames/second x 3.84 cm/pixel) | * (8 pixels/frame x 20 frames/second x 3.84 cm/pixel) | ||
== | == Goal == | ||
The goal is to solve various levels by navigating through obstacles and using objects to reach the exit. | |||
Collect all treasures in each | # Collect all treasures in each level. | ||
# Reach the goal (red arrow) in each level. | |||
Reach the goal (red arrow) in each | # Visit all levels. | ||
'''In summary:''' The goal of the game is to find all the treasures. | |||
== Defense == | == Defense == | ||
Blupi can use green balls to shoot enemies, such as other Blupis and Birds, while using a helicopter or tank. When enemy Blupis are hit by green balls, they turn green. Additionally, if the player steps on a green trap, Blupi will also turn green. | Blupi can use green balls to shoot enemies, such as other Blupis and Birds, while using a helicopter or tank. When enemy Blupis are hit by green balls, they turn green. Additionally, if the player steps on a green trap, Blupi will also turn green. | ||
== Anti piracy measures by Epsitec == | == Anti piracy measures by Epsitec == | ||
All Epsitec games use the same simple check: they verify the drive from the config, confirm it's a disc drive, and ensure a specific file (e.g., world001 for SB) is on the disc. No further checks are performed. | |||
This check does not exist in Speedy Eggbert games. | |||
== References == | == References == | ||
<references /> | <references /> |
Latest revision as of 14:43, 23 November 2024
Speedy Blupi (Windows) | |
---|---|
Author | Daniel Roux |
Developer (company) | Epsitec SA. |
Publisher (company) | Epsitec SA. - released as Speedy Blupi |
Publisher (company) | eGames, Inc. - released as Speedy Eggbert |
Programming language | C++ |
Genre | Action |
Type | Game. Platformer. Side-scrolling. Puzzle. |
Budget-priced. Two-dimensional. | |
Perspective | Side view |
Alternative name | Speedy Eggbert |
Released date | I: 13th September 1998 II: 2001 |
Released in | Germany, United States |
Distribution format | CD-ROM |
Platform | PC - Windows 95 or later |
Years | 10-99 |
Introduction
Speedy Blupi is a 2D platformer game developed by Swiss company Epsitec for the Windows PC platform.
Speedy Blupi was initially released as an independent title on 13th September 1998. It is part of the Blupi series (games) and serves as the successor to the Planet Blupi game
In 2001 Epsitec released Speedy Blupi II, which is the sequel of Speedy Blupi I.
Speedy Blupi was later republished as Speedy Eggbert by eGames (mostly in the US.). Speedy Eggbert was included in the CD-ROM package Arcade Classics alongside other eGames titles.
Speedy Blupi is known as Speedy Eggbert in North America.
The player controls a character named Blupi (Eggbert in the eGames release)
Speedy Blupi I/II is closed source. There is still a small possibility, that the source code of Speedy Blupi will be released one day. [1][2]
Releasing as Freeware in 2017
In 2017, Speedy Blupi was published as freeware by Epsitec on blupi.org. [3]
- Planet Blupi was released as open-source under GPLv3 on Github.
To play non-demo versions legally before 2017 it was needed to buy Speedy Blupi I or II (in the form of a CD-ROM box).
Since 2017 you can legally play Speedy Blupi I/II. ISO files are hosted on the website: https://blupi.org You can extract these ISO files using software like 7-Zip (or some of its alternatives)
See: Comparison of Speedy Blupi for Windows and Speedy Eggbert for Windows
Decompilation started in 2024
Decompilation started in 2024 by two programmers (HMVocaloid and jummy).
Open Eggbert
An open-source reimplementation of Speedy Blupi, known as Open Eggbert, has been under development since June 2024, aiming to revitalize this classic game.
Sequel
Speedy Blupi II, release as Speedy Eggbert 2 by eGames, introduced new features such as keys and lock barriers, teleporters, and new enemies. The sequel also added a hovercraft vehicle and new themes including slime, cavern, cheese, and palace.
Spin-offs
Eggbert makes an appearance in the game Wild Wheels as a robot character, involved in various missions and races.
Popularity
Speedy Blupi was released on 13th September 1998 to very little response to the media. Speedy Blupi was not a high-profile game.
Speedy Blupi got its own fanbase, see Reddit, Discord, Facebook or Twitter.
- https://www.reddit.com/r/speedyeggbert
- https://discordapp.com/invite/mPEtFwD https://discord.com/channels/684566221340803092/684569121442234408
- https://www.facebook.com/BlupiGames
- https://twitter.com/BlupiGames/
Speedy Blupi for Windows Phone
In 2013, Speedy Blupi for Windows Phone platform was released.
This obscure version of the game studio was developed by the Dada Games game studio led by the developer Daniel Roux.
The content on openeggbert.com describes Speedy Blupi games for Windows released in 1998 and 2001, unless otherwise noted.
Features
Single player
Both the first version and the sequel include a rather lengthy single-player game.
Level editor (Mission designer)
You can create your own missions and share them with your friends (XCH files)
Multi player
Up to 4 players can play together over the local network or Internet TCP/IP.
Replay
Replaying games
Demo
Game overview
The game is set in a central hub from which players can access seven different themed worlds. Each world presents unique challenges and treasure hunting quests. The protagonist, Blupi (or Eggbert), must navigate through these worlds, overcoming obstacles and solving puzzles while avoiding multi-colored Blupis who guard each hub world.
Speedy Blupi features over forty levels of varying difficulty. The main goal in each level is to collect all treasure chests and reach the endpoint. Players encounter enemies that cannot be destroyed by normal means but can be tackled using special tools such as the Helicopter, Glue Tank, and yellow mines.
Gameplay Mechanics
Controls: Players start in a practice level to learn basic controls and can discover advanced moves as they progress.
Tools: Use the Jeep, Skateboard, and Glue Tank to overcome obstacles and defeat enemies.
Custom Missions: Create and save up to 160 custom missions using a level editor.
Relation to Windows desktop operating system
Windows 98 was released on the 25th June 1998.[4]
Windows 95 was released on the 24th April 1995.
Speedy Blupi I was released on the 13th September 1998.
When Speedy Blupi I was released, it was possible to run in on Windows 95 or Windows 98.
Windows 95 is probably the operating system with the least required resources (RAM and CPU), where it is possible to run Speedy Blupi (Windows).
Minimum system requirements
- PC Windows 95/98/98SE/Me/2000/XP/Vista/7/8/10/11
- Pentium 100 MHz CPU
- 16 MB RAM (but 32 MB RAM is better)
- 32 MB Hard Disk Space
- 16 MB Video Card allowing the resolution 640x480 in 256 colors
- Speedy Blupi I
- DirectX 3.0 or higher
- DirectX 3.0 or higher Sound Card
- Speedy Blupi II
- DirectX 5.0 or higher
- DirectX 5.0 or higher Sound Card
- Mouse
- Joypad (optional)
For multiplayer game (optional):
- Local network IPX or TCP/IP
- Internet with a 28.8 K modem or faster
- Serial connection with a null modem cable (2 players)
Note: The FPS of all Speedy Blupi/Eggbert games is 20 frames per second.
Versions
Version 1
40 single player missions
? multi-player missions
7 hub worlds
The record (minimum) time to finish all the levels in the Speedy Blupi I is: 1h 25m 17s 000ms [5]
Version 2
Speedy Blupi 2 is a sequel of Speedy Blupi 1, which closely mirrors its predecessor, offering a similar single-player campaign. However, it introduced a level editor packed with about 50% more elements, all of which were just as user-friendly and exploitable.
Examples of new elements: keys, doors, circular saws, wasps, slime.
60 single player missions
10 multi-player missions
? hub worlds
The record (minimum) time to finish all the levels in the Speedy Blupi II is: 2h 41m 44s 270ms [6]
How to move
Walking, running, jumping, swimming, climbing, flying with a helicopter, skateboarding, driving a car and more.
Look
Height of Blupi in Speedy Blupi is 46px tall. One tile is 64px.
One tile in Speedy Blupi is approximately 246 cm (8'1") in each dimension one pixel is about 3.84 cm (1 1/2") in each dimension and a full level in speedy blupi is 245.75 m x 245.75 m (806 ft. x 806 ft.).
Blupi has a top speed of 6.14 m/s (14 mph or 22 km/h)
- (8 pixels/frame x 20 frames/second x 3.84 cm/pixel)
Goal
The goal is to solve various levels by navigating through obstacles and using objects to reach the exit.
- Collect all treasures in each level.
- Reach the goal (red arrow) in each level.
- Visit all levels.
In summary: The goal of the game is to find all the treasures.
Defense
Blupi can use green balls to shoot enemies, such as other Blupis and Birds, while using a helicopter or tank. When enemy Blupis are hit by green balls, they turn green. Additionally, if the player steps on a green trap, Blupi will also turn green.
Anti piracy measures by Epsitec
All Epsitec games use the same simple check: they verify the drive from the config, confirm it's a disc drive, and ensure a specific file (e.g., world001 for SB) is on the disc. No further checks are performed.
This check does not exist in Speedy Eggbert games.