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| == How to run on Linux ==
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| Use Wine: https://www.winehq.org/
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| There are some issues, when you run the Windows version of Speedy Blupi/Eggbert on Linux via Wine.
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| == Background music does not work in Wine ==
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| Wine usually outpus this error:
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| <code>0194:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi sound output probably won't work.</code>
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| === '''How to fix it:''' ===
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| # install fluidsynth ''(for Debian: apt install fluidsynth)''
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| # Download a sound font and place it somewhere you like. Examples:
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| #* Windows General MIDI soundfont
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| #** https://files.openeggbert.com/Speedy_Eggbert/Windows/Default%20Windows%20MIDI%20Soundfont/gm.sf2 (''source: https://musical-artifacts.com/artifacts/713<nowiki/>)''
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| #* http://www.vogonsdrivers.com/getfile.php?fileid=500
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| # Run: <code>fluidsynth -a pulseaudio /path/to/soundfont</code>
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| #* Add an <code>&</code> at the end, if you want to run it in the background. Or you can configure its autostart at the boot
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| ''Note: Sound game effect works. Format for sound is WAV. Format for background music is MIDI.''
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| == Multiplayer mode does not work in Wine ==
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| === How to fix it: ===
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| Install directplay: <code>winetricks directplay</code>
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| ''More investigation is needed''
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| == Saving custom levels to XCH files does not work in Wine ==
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| More investigation is needed
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| == Loading custom levels from XCH files does not work in Wine ==
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| More investigation is needed
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| == Make the EXE files run without DirectX installed ==
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| https://github.com/CnCNet/dummy-dplayx
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| This was not yet tested. Investigation is needed.
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| == How to upgrade the EXE files to DirectX 11/12 ==
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| https://github.com/dege-diosg/dgVoodoo2/
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| == To be investigated ==
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| https://github.com/otya128/winevdm
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| == How the 3D models of Eggbert were created ==
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| This software was used: '''Ray Dream Studio'''
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| http://www.win3x.org/win3board/viewtopic.php?t=13786\
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| == Play MIDI on Linux (stub) ==
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| https://www.reddit.com/r/linuxquestions/comments/x91k5c/simple_midi_player_on_linux/
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| == How to show keyboard and mouse presses in the realtime ==
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| Maybe this will work: https://github.com/Jax-Core/Keystrokes
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| == How to play multiplayer over Internet ==
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| Hamachi. Maybe an alternative exists
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| == How to run on Android ==
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| Use one of these:
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| # ExaGear
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| # Winlator
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| # Limbo PC Emulator with Windows 95 or later operating system installed
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| == How to run on ReactOS ==
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| ReactOS is a free and open-source operating system for i586/amd64 personal computers intended to be binary-compatible with computer programs and device drivers developed for Windows Server 2003 and later versions of Microsoft Windows.
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| Link: https://reactos.org/
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| Speedy Eggbert runs on React OS.
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| * But more investigation is needed.
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| '''Issues found until now:'''
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| * Game play is not possible. Blupi/Eggbert is moving at the right direction without pressing keys. Fix was not yet found.
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| '''What works:'''
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| * Demo playing
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| == How to run on Steam Deck ==
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| # Open the file /DATA/Config.def with a text editor. Change line like <code>CD-Rom=V:\US</code> to <code>CD-Rom=-nocd</code>
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| # Copy the installation directory on the Deck.
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| # Create a "non-steam" shortcut on the deck and point it to BLUPI.EXE
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| # Select the compatibility tab, check "Force compatibility layer" and select "Proton 7.0"
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| # Add the following to "Launch options" on the shortcut: <code>PROTON_USE_WINED3D=1 PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 %command% -nocd</code>
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| # Switch back to gaming mode (if you were on desktop mode), make sure the controller profile is set to Keyboard + Mouse, launch it
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| Background music is not working. You can fix it by installing Qsynth and sound fonts.
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| <ref>https://www.reddit.com/r/speedyeggbert/comments/ucddzf/peak_gaming_performance/</ref> <ref>https://web.archive.org/web/20240709191020/https://www.reddit.com/r/speedyeggbert/comments/ucddzf/peak_gaming_performance/</ref>
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| == How to enable the cheat-player ==
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| == How to create a replay ==
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| Conditions: cheat-player must be enabled
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| # Open the player and take world 300 to 320 <ref>https://www.youtube.com/watch?v=CclakPC0rxE</ref>
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| # Delete the old level and create a new level or load another level
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| # Play the level.
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| #* If you loose a life, the replay can have a mistake. This maybe impacts only version 2, because there the death animation is not deterministic (2 Eggbert death animations exist) (Missing reference, it needs to be added)
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| This is stub, extend this section (https://www.youtube.com/watch?v=CclakPC0rxE)
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| ==References==
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| <references />
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