Robertvokac (talk | contribs) No edit summary |
Robertvokac (talk | contribs) No edit summary |
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(11 intermediate revisions by the same user not shown) | |||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! colspan="2" |https://drive.openeggbert.com/ | ! colspan="2" |https://drive.openeggbert.com/Blocks/I/0000.png | ||
|- | |- | ||
|'''Hex ID''' | |'''Hex ID''' | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! colspan="2" |https://drive.openeggbert.com/ | ! colspan="2" |https://drive.openeggbert.com/Blocks/I/001E.png | ||
|- | |- | ||
|'''Hex ID''' | |'''Hex ID''' | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! colspan="2" |https://drive.openeggbert.com/ | ! colspan="2" |https://drive.openeggbert.com/Blocks/I/001F.png | ||
|- | |- | ||
|'''Hex ID''' | |'''Hex ID''' | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! colspan="2" |https://drive.openeggbert.com/ | ! colspan="2" |https://drive.openeggbert.com/Blocks/I/00ED.png | ||
|- | |- | ||
|'''Hex ID''' | |'''Hex ID''' | ||
Line 95: | Line 95: | ||
|No | |No | ||
|} | |} | ||
= | = Blocks 0020-0022 = | ||
Blocks 0020-0022 use the graphics of wooden cases. But these wooden cases cannot be moved by Blupi. | |||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" |https://drive.openeggbert.com/Blocks/I/0020.png https://drive.openeggbert.com/Blocks/I/0021.png https://drive.openeggbert.com/Blocks/I/0022.png | |||
! colspan="2" |https://drive.openeggbert.com/ | |||
|- | |- | ||
|'''Hex ID''' | |'''Hex ID''' | ||
| | |0020-0022 | ||
|- | |- | ||
|'''Decimal ID''' | |'''Decimal ID''' | ||
| | |32-34 | ||
|- | |- | ||
|'''Obtainable''' | |'''Obtainable''' | ||
Line 117: | Line 116: | ||
|- | |- | ||
|'''Fully solid (solidity)''' | |'''Fully solid (solidity)''' | ||
| | |Yes | ||
|} | |} | ||
= | = Block FFFF = | ||
Block FFFF is used to fill blank space in levels. | |||
{| | {| class="wikitable" | ||
! colspan="2" |https://drive.openeggbert.com/ | |+ | ||
! colspan="2" |https://drive.openeggbert.com/Blocks/I/FFFF.png | |||
|- | |- | ||
|'''Hex ID''' | |'''Hex ID''' | ||
| | |FFFF | ||
|- | |- | ||
|'''Decimal ID''' | |'''Decimal ID''' | ||
| | |65535 | ||
|- | |- | ||
|'''Obtainable''' | |'''Obtainable''' | ||
Line 144: | Line 140: | ||
|- | |- | ||
|'''Fully solid (solidity)''' | |'''Fully solid (solidity)''' | ||
| | |No | ||
|} | |} |
Latest revision as of 15:47, 2 November 2024
Block 0000
Its graphic is used to represent the currently selected block in the level designer.
Hex ID | 0000 |
Decimal ID | 0 |
Obtainable | No |
Speedy Blupi 1 | Yes |
Speedy Blupi 2 | Yes |
Fully solid (solidity) | Yes |
Block 001E
Its graphic is used to represent the start position of a moving entity in the level designer.
Hex ID | 001E |
Decimal ID | 30 |
Obtainable | No |
Speedy Blupi 1 | Yes |
Speedy Blupi 2 | Yes |
Fully solid (solidity) | Yes |
Block 001F
Its graphic is used to represent the end position of a moving entity in the level designer.
Hex ID | 001F |
Decimal ID | 31 |
Obtainable | No |
Speedy Blupi 1 | Yes |
Speedy Blupi 2 | Yes |
Fully solid (solidity) | Yes |
Block 00ED
Its graphic is used to filter Blupi's sprite when under the effect on an invisibility potion.
Hex ID | 00ED |
Decimal ID | 237 |
Obtainable | No |
Speedy Blupi 1 | Yes |
Speedy Blupi 2 | Yes |
Fully solid (solidity) | No |
Blocks 0020-0022
Blocks 0020-0022 use the graphics of wooden cases. But these wooden cases cannot be moved by Blupi.
Hex ID | 0020-0022 |
Decimal ID | 32-34 |
Obtainable | No |
Speedy Blupi 1 | Yes |
Speedy Blupi 2 | Yes |
Fully solid (solidity) | Yes |
Block FFFF
Block FFFF is used to fill blank space in levels.
Hex ID | FFFF |
Decimal ID | 65535 |
Obtainable | No |
Speedy Blupi 1 | Yes |
Speedy Blupi 2 | Yes |
Fully solid (solidity) | No |