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Open Eggbert
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Modding system for Open Eggbert: Difference between revisions

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Similarly to Maven building system, every mod will be described in a xml file, but it will be packaged to a ZIP file ending with the extension ".egm" (like Open Eggbert mod).
Similarly to Maven building system, every mod will be described in a xml file, but it will be packaged to a ZIP file ending with the extension ".egm" (like Open Eggbert mod).
''To Do: Update text string modding and translations, potentially adding support for additional languages. This will enhance the ability to modify the game beyond what’s possible with the original version, although it is also possible to modify the string texts within the original EXE files.''


<pre>
<pre>
Line 21: Line 23:
   <packaging>egm</packaging>
   <packaging>egm</packaging>
   <type>full</type><!-- level, sound, music, image8, image16, image24, image24x2, full, partial -->
   <type>full</type><!-- level, sound, music, image8, image16, image24, image24x2, full, partial -->
   <featurelevel>2</featurelevel>
   <featureLevel>SPEEDY_BLUPI_I</featureLevel><!-- enum FeatureLevel -->
   <name>legacy-blupi-1-with-minecraft-graphics</name>
   <name>legacy-blupi-1-with-minecraft-graphics</name>
   <description>legacy-blupi-1-with-minecraft-graphics</description>
   <description>legacy-blupi-1-with-minecraft-graphics</description>
   <imports>
   <imports>
       <import>
       <import>
       <author>john-doe</author>
       <groupId>john-doe</groupId>
       <mod>image24x2-minecraft</mod>
       <modId>image24x2-minecraft</modId>
       <version>1.0.0</version>
       <version>1.0.0</version>
       </import>
       </import>

Latest revision as of 07:10, 2 November 2024

Proposal of modding system for Open Eggbert

Open Eggbert Store will be involved too.

Similarly to Maven building system, every mod will be described in a xml file, but it will be packaged to a ZIP file ending with the extension ".egm" (like Open Eggbert mod).

To Do: Update text string modding and translations, potentially adding support for additional languages. This will enhance the ability to modify the game beyond what’s possible with the original version, although it is also possible to modify the string texts within the original EXE files.

<?xml version="1.0" encoding="UTF-8"?>
<mod>
   <modelVersion>1.0.0</modelVersion>
   <parent>
       <groupId>epsitec</groupId>
       <modId>legacy-blupi-1</modId>
       <version>1.0.0</version>
   </parent>
   <groupId>john-doe</groupId>
   <modId>legacy-blupi-1-with-minecraft-graphics</modId>
   <version>0.0.0-SNAPSHOT</version>
   <packaging>egm</packaging>
   <type>full</type><!-- level, sound, music, image8, image16, image24, image24x2, full, partial -->
   <featureLevel>SPEEDY_BLUPI_I</featureLevel><!-- enum FeatureLevel -->
   <name>legacy-blupi-1-with-minecraft-graphics</name>
   <description>legacy-blupi-1-with-minecraft-graphics</description>
   <imports>
       <import>
       <groupId>john-doe</groupId>
       <modId>image24x2-minecraft</modId>
       <version>1.0.0</version>
       </import>
   </imports>

   <files>
      <file>IMAGE16/info.blp</file>
   </files>
    
   <stores>
       <store>
           <id>releases</id>
           <name>john-doe-releases-store</name>
           <url>https://john-doe-store.com/releases</url>
       </store>
       <store>
           <id>snapshots</id>
           <name>john-doe-snapshots-store</name>
           <url>https://john-doe-store.com/snapshots</url>
       </store>
   </stores>
</mod>