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Open Eggbert
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Misc: Difference between revisions

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== Grass ==
grass adds 8 pixels to the top


== Byte code ==
== Byte code ==
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planet blupi's bytecode has functions for creating, removing, and detecting blocks.  if it was actually included with level data, it would be possible to make logic gates, leading to some crazy stuff.
planet blupi's bytecode has functions for creating, removing, and detecting blocks.  if it was actually included with level data, it would be possible to make logic gates, leading to some crazy stuff.
== Treasure ==
Treasure chest does not contain coins, but golden eggs.
== Animation bug ==
<blockquote>the animation counter for objects only goes up to about 32000. it only takes about a half hour for them to reach that and overflow to negative
they fixed it for the sequel (mostly)</blockquote>
== Color bug ==
<blockquote>You know what I also noticed? There's a bug in Speedy Blupi 1 and 2. If you play as a Blupi other than yellow in multiplayer mode, once you go back to single player without closing the game, the color of your personal bomb will still be whatever color you played as. The yellow bombs will explode and you can still collect the color bomb of whatever color you were in multiplayer</blockquote>


== Additional button ==
== Additional button ==

Latest revision as of 20:32, 1 November 2024

Byte code

planet blupi includes a serializable scripting language to control all the entities. this makes it very easy to add new entity behaviors to the source code. and since the script is represented as bytes, scripts could be included with levels (if the developers ever implemented it)

planet blupi's bytecode has functions for creating, removing, and detecting blocks. if it was actually included with level data, it would be possible to make logic gates, leading to some crazy stuff.

Additional button

Jesse Savoie 03/18/2023 1:23 AM Oh, and one more thing: I've given up trying to add a functional dream button to the SB2 editor. In the EXE file, 34970 - 349a0 controls what that button does, but it can't go past 349a7 without messing up another button, so I've hit a dead end.